Glest ChangeLog      

Version 2.0 -

 

  • Added two new field types: water and landwater
  • Added float attribute support for ships and floating units.
  • Added the Specialists faction.
  • Added a multitude of cool tilesets.
  • Now you can use shift to add and to remove from selected units (or use ctrl to unconditionally deselect).
  • Now the Fog of War around a building being built clears out only after construction.
  • Now attack commands can be queued using the Shift key.
  • Renamed factions for consistency.
  • Now default command on right-click is customizable.
  • Middle mouse button now sends attack command, so you can micro-manage move and attack commands easily using right and middle mouse button.
  • Finally updated mod center mods.
  • Added horse archer to tech.
  • Moved default camera position to be slightly higher.
  • Added a lot of useful LUA functions, like
       •  setResourceMultiplier
       •  setPlayerType
       •  areCellsFree
       •  forceSetUnitPosition
  • Removed game fast-forward multiplier limit.
  • Added update notifier (can be disabled).

 

Version 1.0 -

 

  • The new logo is polished.
  • Buildings will now still be built even when units are in the way.
  • Special effects added to fading/vanishing corpses.
  • Zoom-out restriction during network play removed.
  • Maximum unit selection cap has been removed.
  • Size of attack and move icons increased.
  • Forest tilesets are more animated.
  • You can leave and re-join network games, even if you experience lag (buggy).
  • Console now hidden by default on Windows.
  • Default command is changed to "attack" instead of "move", which is much more intuitive (pressing "a" not needed anymore); "m" key can be used for "move".
  • Updated UI to look more modern.
  • Improved OOS detection, which also helps detect cheating.
  • Transparency of the alpha component of textures can now be set.
  • Updated miniz library. Thanks to richgel999 and the miniz contributors.
  • CMakeLists.txt files have had a major tune-up (doesn't affect Windows users).
  • OpenBSD build instructions added and updated.
  • INSTALL.md document created.
  • man pages are no longer generated each time a build is performed. They must be manually generated when the help usage output is changed.
  • Upgraded libircclient embedded library from 1.3 to 1.10
  • Added support for Windows 10 SDK
  • 16 maps added.
  • [d1acd87]Lua can now be used in scripts tag in faction tag within XML
  • [bugfix:835c6ef]Fixed X key getting stuck on Windows
  • [045b0b8]Removed MG_ and xxx (3 digit extension) on nicknames in lobby player list
  • Windows build system, dependencies, and documentation updated
  • Now allows cross-version network games if the data is the same.
  • These units can now heal mobile units from their own factions that are in range: nurse (British, radius of 15), archmage_tower (Magic, radius of 8)
  • Auto-healing radius changed from 8 to 15 (with the exception of Valhalla)
  • Units standing near Valhalla (norse) are auto-healed (radius of 8)
  • Supports importing units from other factions, such as by creating a folder named "fakir" in "tech" with a file "fakir.xml" with the following text: <?xml version="1.0" standalone="no"?><unit><link tech-tree="glestpack" faction="persian"/></unit>
  • These units can now heal mobile units from their own factions that are in range (radius of 8): priest (Egypt) wartime mechanic (Romans) minstrel (Elves) engineer (Greece) magician (Persia)
  • Hotkey changes: M → H (Show console/chat history) H → T (Toggle team chat) T → Z (Cycle between store units) M is now the hotkey for move when units are selected
  • Replaced the sphinx with the scarab (Egypt's starting units)
  • 4 new tactical scenarios were added / Thanks @Julie MarchantWitches' Hunt, Native Unrest, Warlock Overlords, Death Road .
  • #13 Observers no longer take up slots on a map. For instance, a map being played by 4 players can have a 5th person observing; a map being played by 8 people can have a 9th person observing. Up to 10 people can connect, which mean you can have up to 6 observers with a 4-player map, and 2 with an 8-player map.
  • #6 Players can now enter the multiplayer lobby unconditionally
  • Replaced the Egypt graphics with Archmage's remaster: Egypt Remaster

 

 

Information and graphics on this site are licensed under a CC-BY-SA license. Some content is derived from the MegaGlest project.