Added float attribute support for ships and floating units.
Added the Specialists faction.
Added a multitude of cool tilesets.
Now you can use shift to add and to remove from selected units (or use ctrl to unconditionally deselect).
Now the Fog of War around a building being built clears out only after construction.
Now attack commands can be queued using the Shift key.
Renamed factions for consistency.
Now default command on right-click is customizable.
Middle mouse button now sends attack command, so you can micro-manage move and attack commands easily using right and middle mouse button.
Finally updated mod center mods.
Added horse archer to tech.
Moved default camera position to be slightly higher.
Added a lot of useful LUA functions, like • setResourceMultiplier • setPlayerType • areCellsFree • forceSetUnitPosition
Removed game fast-forward multiplier limit.
Added update notifier (can be disabled).
Version 1.0 -
The new logo is polished.
Buildings will now still be built even when units are in the way.
Special effects added to fading/vanishing corpses.
Zoom-out restriction during network play removed.
Maximum unit selection cap has been removed.
Size of attack and move icons increased.
Forest tilesets are more animated.
You can leave and re-join network games, even if you experience lag (buggy).
Console now hidden by default on Windows.
Default command is changed to "attack" instead of "move", which is much more intuitive (pressing "a" not needed anymore); "m" key can be used for "move".
Updated UI to look more modern.
Improved OOS detection, which also helps detect cheating.
Transparency of the alpha component of textures can now be set.
Updated miniz library. Thanks to richgel999 and the miniz contributors.
CMakeLists.txt files have had a major tune-up (doesn't affect Windows users).
OpenBSD build instructions added and updated.
INSTALL.md document created.
man pages are no longer generated each time a build is performed. They must be manually generated when the help usage output is changed.
Upgraded libircclient embedded library from 1.3 to 1.10
Added support for Windows 10 SDK
16 maps added.
[d1acd87]Lua can now be used in scripts tag in faction tag within XML
[bugfix:835c6ef]Fixed X key getting stuck on Windows
[045b0b8]Removed MG_ and xxx (3 digit extension) on nicknames in lobby player list
Windows build system, dependencies, and documentation updated
Now allows cross-version network games if the data is the same.
These units can now heal mobile units from their own factions that are in range: nurse (British, radius of 15), archmage_tower (Magic, radius of 8)
Auto-healing radius changed from 8 to 15 (with the exception of Valhalla)
Units standing near Valhalla (norse) are auto-healed (radius of 8)
Supports importing units from other factions, such as by creating a folder named "fakir" in "tech" with a file "fakir.xml" with the following text: <?xml version="1.0" standalone="no"?><unit><link tech-tree="glestpack" faction="persian"/></unit>
These units can now heal mobile units from their own factions that are in range (radius of 8): priest (Egypt) wartime mechanic (Romans) minstrel (Elves) engineer (Greece) magician (Persia)
Hotkey changes: M → H (Show console/chat history) H → T (Toggle team chat) T → Z (Cycle between store units) M is now the hotkey for move when units are selected
Replaced the sphinx with the scarab (Egypt's starting units)
4 new tactical scenarios were added / Thanks @Julie Marchant → Witches' Hunt, Native Unrest, Warlock Overlords, Death Road .
#13 Observers no longer take up slots on a map. For instance, a map being played by 4 players can have a 5th person observing; a map being played by 8 people can have a 9th person observing. Up to 10 people can connect, which mean you can have up to 6 observers with a 4-player map, and 2 with an 8-player map.
#6 Players can now enter the multiplayer lobby unconditionally
Replaced the Egypt graphics with Archmage's remaster: Egypt Remaster
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